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Showing posts with label HACKING. Show all posts
Showing posts with label HACKING. Show all posts

Printing in the hobby room: Paper-thin and touch-sensitive displays on various materials

Written By Unknown on Wednesday, January 14, 2015 | 3:31 AM

Paper- thin and touch-sensitive displays on various materials.
Credit: Image courtesy of University Saarland
Until now, if you want to print a greeting card for a loved one, you can use colorful graphics, fancy typefaces or special paper to enhance it. But what if you could integrate paper-thin displays into the cards, which could be printed at home and which would be able to depict self-created symbols or even react to touch? Those only some of the options computer scientists in Saarbrücken can offer. They developed an approach that in the future will enable laypeople to print displays in any desired shape on various materials and therefore could change everyday life completely.

For example: A postcard depicts an antique car. If you press a button, the back axle and the steering wheel rim light up in the same color. Two segments on a flexible display, which have the same shape as those parts of the car, can create this effect. Computer scientists working with Jürgen Steimle printed the post card using an off-the-shelf inkjet printer. It is electro-luminescent: If it is connected to electric voltage, it emits light. This effect is also used to light car dashboards at night.

Steimle is leader of the research group "Embodied Interaction" at the Cluster of Excellence "Multimodal Computing and Interaction." Simon Olberding is one of his researchers. "Until now, this was not possible," explains Olberding. "Displays were mass-produced, they were inflexible, they always had a rectangular shape." Olberding and Steimle want to change that. The process they developed works as follows: The user designs a digital template with programs like Microsoft Word or Powerpoint for the display he wants to create.

By using the methods the computer scientists from Saarbrücken developed, called "Screen Printing" and "Conductive Inkjet Printing," the user can print those templates. Both approaches have strengths and weaknesses, but a single person can use them within either a few minutes or two to four hours. The printing results are relatively high-resolution displays with a thickness of only 0.1 millimeters. It costs around €20 to print on a DIN A4 page; the most expensive part is the special ink. Since the method can be used to print on materials like paper, synthetic material, leather, pottery, stone, metal and even wood, two-dimensional and even three-dimensional shapes can be realized. Their depiction can either consist of one segment (surface, shape, pattern, raster graphics), several segments or variously built-up matrixes. "We can even print touch-sensitive displays," says Olberding.

The possibilities for the user are various: displays can be integrated into almost every object in daily life -- users can print not only on paper objects, but also on furniture or decorative accessories, bags or wearable items. For example, the strap of a wristwatch could be upgraded so that it lights up if a text message is received. "If we combine our approach with 3D printing, we can print three-dimensional objects that display information and are touch-sensitive," explains Steimle.

Scientists twist radio beams to send data: Transmissions reach speeds of 32 gigibits per second

Written By Unknown on Thursday, January 8, 2015 | 5:27 AM

Graphic showing the intensity of the radio beams after twisting.
Credit: Courtesy of Alan Willner / USC Viterbi
Building on previous research that twisted light to send data at unheard-of speeds, scientists at USC have developed a similar technique with radiowaves, reaching high speeds without some of the hassles that can go with optical systems.

The researchers, led by electrical engineering professor Alan Willner of the USC Viterbi School of Engineering, reached data transmission rates of 32 gigabits per second across 2.5 meters of free space in a basement lab at USC.

For reference, 32 gigabits per second is fast enough to transmit more than 10 hour-and-a-half-long HD movies in one second and is 30 times faster than LTE wireless.

"Not only is this a way to transmit multiple spatially collocated radio data streams through a single aperture, it is also one of the fastest data transmission via radio waves that has been demonstrated," Willner said.

Faster data transmission rates have been achieved -- Willner himself led a team two years ago that twisted light beams to transmit data at a blistering 2.56 terabits per second -- but methods to do so rely on light to carry the data.

"The advantage of radio is that it uses wider, more robust beams. Wider beams are better able to cope with obstacles between the transmitter and the receiver, and radio is not as affected by atmospheric turbulence as optics," Willner said.

Willner is the corresponding author of an article about the research that will be published in Nature Communications on Sept. 16. The study's co-lead authors Yan Yan and Guodong Xie are both graduate students at USC Viterbi, and other contributors came from USC, the University of Glasgow, and Tel Aviv University.

To achieve the high transmission rates, the team took a page from Willner's previous work and twisted radio beams together. They passed each beam -- which carried its own independent stream of data -- through a "spiral phase plate" that twisted each radio beam into a unique and orthogonal DNA-like helical shape. A receiver at the other end of the room then untwisted and recovered the different data streams.

"This technology could have very important applications in ultra-high-speed links for the wireless 'backhaul' that connects base stations of next-generation cellular systems," said Andy Molisch of USC Viterbi. Molisch, whose research focuses on wireless systems, co-designed and co-supervised the study with Willner.

Future research will focus on attempting to extend the transmission's range and capabilities.
The work was supported by Intel Labs University Research Office and the DARPA InPho (Information in a Photon) Program.

Source: University of Southern California

Wearable tech for battlefield, people at risk for heart attacks

The wearable system, under development by Sentient Science and the University at Buffalo, includes electrodes that relay data to a sensor, which connects with a remote computer network.
Credit: University at Buffalo
Wearable devices can count the steps you take and the calories you burn. But can they help soldiers in the field? Or prevent someone from having a heart attack?

Researchers at Sentient Science and the University at Buffalo say yes.
The sensor and software development company is working with UB engineering professor Albert H. Titus to create wearable technology that fuses real-time medical and physiological data with computer models. The system would then send personalized alerts indicating when the individual's level of stress, fatigue and resilience may put them in danger.

The work is funded by a $150,000 grant from the Office of Naval Research's Small Business Technology Transfer program, which enlists small businesses and research institutions to develop technology with military and commercial applications.

"Whether carrying 100 pounds of gear up a mountain or avoiding makeshift bombs, today's soldiers face incredible physical and mental stress," said Titus, PhD, professor and chair of UB's Department of Biomedical Engineering. "Our wearable system aims to measure how the body reacts to those challenges and combine that information with algorithms designed to help keep soldiers as safe as possible."

The wireless system, which is under development, will feature a series of electrodes that measure heart rate, brain activity and other vital signs. The electrodes may be attached to the skin like a Band-Aid or sewn into clothing that hugs the skin -- researchers are still deciding the best method.

The electrodes will relay information to a sensor (slightly smaller than a dime, attached to the skin like a patch), which will deliver that information to a remote computer network.

"It's like the hospital when you have a bunch of wires and equipment monitoring a patient. We're taking that technology and compressing it into a lightweight, wireless system," said the project's principal investigator Jennifer Haggerty, a research scientist and implementations manager at Sentient. Haggerty is an alumnus of UB.

As the information enters the computer network, it will fuse with Sentient's DigitalClone Live software, which has been validated by NASA and used to test the materials and components in the Hubble telescope, the F-35 fighter jet, wind turbines and other products.

The software includes complex algorithms that consider things like the terrain, weather and other environmental information, as well as the soldier's activity level. It will analyze the data and send personalized health alerts to soldiers and, if necessary, emergency medical facilities in the field. The idea is to improve soldiers' cognitive and physical abilities, making them more resilient and less prone to physical and psychological injuries.

In addition to serving the armed forces, the technology has commercial applications as a health-monitoring device. Sentient is exploring how the sensor can be applied to everyday items such as baseball caps. The individual wearing the cap would receive personalized health alerts regarding their risk of suffering a heart attack and other potential danger.

Self-repairing software tackles malware

Written By Unknown on Wednesday, January 7, 2015 | 11:49 PM

Eric Eide, University of Utah research assistant professor of computer science, stands in the computer science department's "Machine Room" where racks of web servers sit. It is on these computers that Eide, U computer science associate professor John Regehr, and their research team created and tested A3, a suite of computer applications that defeat malware and automatically repair the damage it causes. The project could help lead to better consumer software defenses.
Credit: Dan Hixson/University of Utah College of Engineering
University of Utah computer scientists have developed software that not only detects and eradicates never-before-seen viruses and other malware, but also automatically repairs damage caused by them. The software then prevents the invader from ever infecting the computer again.

A3 is a software suite that works with a virtual machine -- a virtual computer that emulates the operations of a computer without dedicated hardware. The A3 software is designed to watch over the virtual machine's operating system and applications, says Eric Eide, University of Utah research assistant professor of computer science leading the university's A3 team with U computer science associate professor John Regehr. A3 is designed to protect servers or similar business-grade computers that run on the Linux operating system. It also has been demonstrated to protect military applications.

The new software called A3, or Advanced Adaptive Applications, was co-developed by Massachusetts-based defense contractor, Raytheon BBN, and was funded by Clean-Slate Design of Resilient, Adaptive, Secure Hosts, a program of the Defense Advanced Research Projects Agency (DARPA). The four-year project was completed in late September.
There are no plans to adapt A3 for home computers or laptops, but Eide says this could be possible in the future.

"A3 technologies could find their way into consumer products someday, which would help consumer devices protect themselves against fast-spreading malware or internal corruption of software components. But we haven't tried those experiments yet," he says.

U computer scientists have created "stackable debuggers," multiple de-bugging applications that run on top of each other and look inside the virtual machine while it is running, constantly monitoring for any out-of-the-ordinary behavior in the computer.

Unlike a normal virus scanner on consumer PCs that compares a catalog of known viruses to something that has infected the computer, A3 can detect new, unknown viruses or malware automatically by sensing that something is occurring in the computer's operation that is not correct. It then can stop the virus, approximate a repair for the damaged software code, and then learn to never let that bug enter the machine again.

While the military has an interest in A3 to enhance cybersecurity for its mission-critical systems, A3 also potentially could be used in the consumer space, such as in web services like Amazon. If a virus or attack stops the service, A3 could repair it in minutes without having to take the servers down.

To test A3's effectiveness, the team from the U and Raytheon BBN used the infamous software bug called Shellshock for a demonstration to DARPA officials in Jacksonville, Florida, in September. A3 discovered the Shellshock attack on a Web server and repaired the damage in four minutes, Eide says. The team also tested A3 successfully on another half-dozen pieces of malware.

Shellshock was a software vulnerability in UNIX-based computers (which include many web servers and most Apple laptops and desktop computers) that would allow a hacker to take control of the computer. It was first discovered in late September. Within the first 24 hours of the disclosure of Shellshock, security researchers reported that more than 17,000 attacks 
by hackers had been made with the bug.

"It is a pretty big deal that a computer system could automatically, and in a short amount of time, find an acceptable fix to a widespread and important security vulnerability," Eide says. 
"It's pretty cool when you can pick the Bug of the Week and it works."

Now that the team's project into A3 is completed and proves their concept, Eide says the U team would like to build on the research and figure out a way to use A3 in cloud computing, a way of harnessing far-flung computer networks to deliver storage, software applications and servers to a local user via the Internet.

The A3 software is open source, meaning it is free for anyone to use, but Eide believes many of the A3 technologies could be incorporated into commercial products.

Other U members of the A3 team include research associate David M. Johnson, systems programmer Mike Hibler and former graduate student Prashanth Nayak.

Software models more detailed evolutionary networks from genetic data

Phylogenetic networks depict the movement of genetic sequences from one species to another as a means of showing where horizontal gene transfer may have taken place. Software by scientists at Rice University aims to reveal far more about species’ evolutionary histories than traditional tree models are able to. Credit: Luay Nakhleh/Rice University
The tree has been an effective model of evolution for 150 years, but a Rice University computer scientist believes it's far too simple to illustrate the breadth of current knowledge.

Rice researcher Luay Nakhleh and his group have developed PhyloNet, an open-source software package that accounts for horizontal as well as vertical inheritance of genetic material among genomes. His "maximum likelihood" method, detailed this month in the Proceedings of the National Academy of Sciences, allows PhyloNet to infer network models that better describe the evolution of certain groups of species than do tree models.

"Inferring" in this case means analyzing genes to determine their evolutionary history with the highest probability -- the maximum likelihood -- of connections between species. Nakhleh and Rice colleague Christopher Jermaine recently won a $1.1 million National Science Foundation grant to analyze evolutionary patterns using Bayesian inference, a statistics-based technique to estimate probabilities based on a data set.

To build networks that account for all of the genetic connections between species, the software infers the probability of variations that phylogenetic trees can't illustrate, such as horizontal gene transfers. These transfers circumvent simple parent-to-offspring evolution and allow genetic variations to move from one species to another by means other than reproduction.

Biologists want to know when and how these transfers happened, but tree structures conceal such information. "When horizontal transfer occurs, as with the hybridization of two species, the tree model becomes inadequate to describe the evolutionary history, and networks that incorporate horizontal gene transfer become the more appropriate model," Nakhleh said.

Nakhleh's Java-based software accounts for incomplete lineage sorting, in which clues to gene evolution that don't match the established lineage of species appear in the genetic record.

"We are the first group to develop a general model that will allow biologists to estimate hybridization while accounting for all these complexities in evolution," Nakhleh said.
Most existing programs for phylogenetics (the study of evolutionary relationships) ignore such complexities. "They end up overestimating the amount of hybridization," Nakhleh said. 
"They start seeing lots of complexities in the data and say, 'Oh, it's complex here; it must be hybridization,' and end up inferring too much. Our method acknowledges that part of the complexity has nothing to do with hybridization; it has to do with other random processes that happened during evolution."

The Rice researchers used two data sets to test the new program. One, a computer-generated set of data that mimics a realistic model of evolution, allowed them to evaluate the accuracy of the program. The second involved multiple genomes of mice found across Europe and Asia. "There have been stories about mice hybridizing," Nakhleh said. "Now that we have the first method to allow for systematic analysis, we ran it on a very large amount of data from five mouse samples and we detected hybridization" -- most notably in the presence of a genetic signal from a mouse in Kazakhstan that found its way to mice in France and Germany, he said.

Nakhleh hopes evolutionary biologists will use PhyloNet to take a fresh look at the massive amount of genomic data collected over the past few decades. "The exciting thing for me about this is that biologists can now systematically go through lots of data they have generated and check to see if there has been hybridization."

Together, humans and computers can figure out plant world

A Web-based system was built for palynologists to interact with stored data and search for pollen images. This screen shows search capabilities by morphology semantics. From Han et al., part of the special issue 'Bioinformatic and Biometric Methods in Plant Morphology' in Applications in Plant Sciences. Credit: Image credit Han et al. Han, J. G., H. Cao, A. Barb, S. W. Punyasena, C. Jaramillo, and C.-R. Shyu. 2014. A neotropical Miocene pollen database employing image-based search and semantic modeling. Applications in Plant Sciences 2(8): 1400030. doi:10.3732/apps.1400030.
As technology advances, science has become increasingly about data -- how to gather it, organize it, and analyze it. The creation of key databases to analyze and share data lies at the heart of bioinformatics, or the collection, classification, storage, and analysis of biochemical and biological information using computers and software. The tools and methods used in bioinformatics have been instrumental in the development of fields such as molecular genetics and genomics. But, in the plant sciences, bioinformatics and biometrics are employed in all fields -- not just genomics -- to enable researchers to grapple with the rich and varied data sources at their disposal.

In July 2013, Surangi Punyasena of the University of Illinois at Urbana-Champaign and Selena Smith of the University of Michigan organized a special session at Botany 2013, the annual meeting of the Botanical Society of America in New Orleans, Louisiana. They invited plant morphologists, systematists, and paleobotanists, as well as computer scientists, applied mathematicians, and informaticians -- all of whom were united in their interest in developing or applying novel biometric or bioinformatic methods to the form and function of plants. The goal: to provide a forum for a cross-disciplinary exchange of ideas and methods on the theme of the quantitative analysis of plant morphology.

As Punyasena explains, "The quantitative analysis of morphology is the next frontier of bioinformatics. Humans are very good at learning to recognize shape and texture, but there are many problems where accuracy and consistency are difficult to achieve with only expert-derived, qualitative data, and in many fields there are often a limited number of experts trained in these visual assessments."

The results of that session, along with invited papers, are published in the August issue of Applications in Plant Sciences as a special issue on Bioinformatic and Biometric Methods in Plant Morphology. Morphology is, of course, the study of form, and form as represented in this collection of articles has a broad scope -- from microscopic pollen grains and charcoal particles, to macroscopic leaves and whole root systems. The methods presented in the issue, both recent and emerging, are varied as well, including automated classification and identification, geometric morphometrics, and skeleton networks, as well as tests of the limits of human assessment.

Three articles in the issue look at the application of biometric and bioinformatic methods in palynology: Han et al. (2014) introduce an online Miocene pollen database with semantic image search capabilities; Holt and Bebbington (2014) test the applications of an automated pollen classifier; and Mander et al. (2014) analyze differences in human and automated classification of grass pollen based on surface textures. Other papers highlight how biometric and bioinformatic methods apply to plants more broadly, including using skeleton networks to examine plant morphology such as roots (Bucksch, 2014), improving the quantification of geometric leaf shape metrics with a new protocol to measure leaf circularity (Krieger, 2014), comparing human and automated methods of quantifying aspects of leaf venation (Green et al., 2014), and applying morphometrics to charcoalified plant remains (Crawford and Belcher, 2014).

Taken as a whole, the issue presents a compelling argument for the importance of both computational and morphometric approaches.

"I think that there's been a renaissance in morphometric approaches," notes Punyasena. 
"New techniques are using easy access to high-quality digital imaging, powerful computers, and advances in computational analyses like machine learning to rethink the way we gather and analyze morphological data."

As advances in technology allow researchers to gather more and more morphological and image-based data, it has become increasingly important to be able to analyze and interpret those data quickly, accurately, consistently, and objectively. Biometric and bioinformatic methods make this possible, and reveal the potential of data collected from the shape and form of plants to be as rich of a data source as genetic data.

Access to specific articles can be found online at: http://www.bioone.org/toc/apps/2/8

Don't get hacked! Research shows how much we ignore online warnings

Written By Unknown on Tuesday, January 6, 2015 | 4:53 AM

For their study, BYU researchers created this screen to simulate hacking into participants' laptops. Credit: Image courtesy of Brigham Young University
Say you ignored one of those "this website is not trusted" warnings and it led to your computer being hacked. How would you react? Would you:

A. Quickly shut down your computer?
B. Yank out the cables?
C. Scream in cyber terror?

For a group of college students participating in a research experiment, all of the above were true. These gut reactions (and more) happened when a trio of Brigham Young University researchers simulated hacking into study participants' personal laptops.

"A lot of them freaked out -- you could hear them audibly make noises from our observation rooms," said Anthony Vance, assistant professor of Information Systems. "Several rushed in to say something bad had happened."

Fortunately for the students, nothing bad had really happened. What they saw -- a message from an "Algerian hacker" with a laughing skull and crossbones, a 10-second countdown timer and the words "Say goodbye to your computer" -- wasn't real. What was real was that all of the participants got the message by ignoring web security warnings.

Vance and BYU colleagues Bonnie Anderson and Brock Kirwan carried out the experiment to better understand how people deal with online security risks, such as malware. They found that people say they care about keeping their computers secure, but behave otherwise -- in this case, they plowed through malware warnings.

"We see these messages so much that we stop thinking about them," Vance said. "In a sense, we don't even see them anymore, and so we often ignore them and proceed anyway."

For the study, researchers first asked participants how they felt about online security. Then, in a seemingly unrelated task, participants were told to use their own laptops to log on to a website to categorize pictures of Batman as animated or photographed. (Students were told their image classification project was being used to check the accuracy of a computer algorithm to do the same task.)

As participants clicked through the image pages, warning signs would randomly pop up indicating malware issues with the site they were accessing. If they ignored the message enough times, they were "hacked."

"A lot of people don't realize that they are the weakest link in their computer security," said Kirwan, assistant professor of Psychology and Neuroscience at BYU. "The operating systems we use have a lot of built-in security and the way for a hacker to get control of your computer is to get you to do something."

Kirwan's role in the research added another fascinating layer: Using his expertise in neuroscience, Kirwan carried out an additional experiment on subjects using EEG machines to measure brain responses to risk.

While results showed that people say they care about web security but behave like they don't; they do behave in-line with what their brains say. In other words, people's brainwaves better predict how risky they are with online security.

"We learned that brain data is a better predictor of security behavior than a person's own response," Vance said. "With neuroscience, we're trying to understand this weakest link and understand how we can fortify it."

Anderson, an associate professor of Information Systems, echoed the need to do so, quoting security expert Bruce Schneier: "Only amateurs attack machines; professionals target people."

Cheaper 3-D virtual reality system: Powerful enough for a gamer, made for an engineer

It's like a scene from a gamer's wildest dreams: 12 high-definition, 55-inch 3D televisions all connected to a computer capable of supporting high-end, graphics-intensive gaming.
Credit: Image courtesy of Brigham Young University
It's like a scene from a gamer's wildest dreams: 12 high-definition, 55-inch 3D televisions all connected to a computer capable of supporting high-end, graphics-intensive gaming.

On the massive screen, images are controlled by a Wii remote that interacts with a Kinnect-like Bluetooth device (called SmartTrack), while 3D glasses worn by the user create dizzying added dimensions.

But this real-life, computer-powered mega TV is not for gaming. It's for engineering.
Welcome to Brigham Young University's VuePod, a 3D immersive visualization environment run by BYU's Department of Civil and Environmental Engineering. Student-built and operated, under the supervision of civil engineering professor Dan Ames, the VuePod is changing the way engineers are viewing environmental engineering challenges.

"This is gold," said fellow BYU civil engineering professor Kevin Franke. "This technology has the ability to revolutionize my job as an earthquake engineer."

That's because the VuePod allows users to virtually fly over, wander through or hover above 3D environments that are otherwise difficult to visit. The images are created by point data from aircraft equipped with LIDAR (think RADAR, but with lasers). The LIDAR scans the landscape and records millions of data points that are then viewed as an image on the VuePod. Point data can also be created from stitched-together photographs taken from low-cost drones, which is Franke's research focus.

One set of data currently available for study in the VuePod captured a canyon area beneath a plateau in southern Idaho. With 3D glasses and the Wii controller, a user can virtually drop down into the canyon from above, and then fly from one end to the other.

As cool as it is to fly through a canyon, the real engineering application comes in when you combine two sets of data for the same canyon, taken five years a part. With the second set of data, changes in the natural landscape that are invisible to the human eye become clear as day. Thanks to the VuePod's massive 108-square-foot screen, all of the image-making data can be presented for viewing.

"Our eyes and our brains are so amazing; we need to take full advantage of them," Ames said. "That's the value of this project: we're presenting more information for the human eyes to detect changes."

In addition to natural change detection, the VuePod has the potential to assist in infrastructure monitoring -- such as tracking how highways hold up (or slough and crack) over time and seeing the affect on buildings after severe weather or earthquakes.
While the VuePod is certainly not the first immersive visualization system in academia, it may just be the most cost efficient built to date. Some systems cost as much as $10 million to build and maintain, while BYU's VuePod just barely topped the $30,000 mark.
Ames details how BYU was able to build such a powerful system for so little in a new paper published by the Journal of Computing in Civil Engineering.

"Our question has been: How can we make this technology accessible?" Ames said. "We're trying to determine the threshold for getting the most function at the most affordable cost. Ultimately, the goal is to take an expensive tool and make it cheaper for an everyday engineering firm to use."

And even though Ames and his students have achieved that, they believe much more can be done.

"We want whoever reads this paper to be able to build a better system than we built," he said.

 
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